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HoN 2.5.2.1 Changelog
Heroes of Newerth 2.5.2.1 Patch Notes
- Added a new Taunt: Fist of Sol
- Added a new Keeper of the Forest Alt Avatar: Mother Nature Keeper
- Health Bars for heroes now have Health Pips and glow when you hover over them
* Each small section is 200 Health and each large section is 1000 Health
- New options for colorblind players
* Health Pips or Colorblind options can be turned on and off in the Mod Options section
- /dnd will now ignore mentor/player spectate requests
- You can no longer player spectate or mentor in a Tournament Rules game
- Fixed player count with player spectators/mentors
- For mentors/player spectators, we no longer do:
* PSR checks
* Leaver check
* Verified check
* Private server check
- Hellflower: Can no longer tab to the invisible gadget
- Aluna: Recalibrated Déja Vu timer mechanics to be more accurate with the channel bar in the majority of cases
- Amun-Ra: Fixed Ra's Path of Destruction projectile from going more than 600 range if he gets teleported within the same frame he reaches its cast point
- Cthulhuphant: Fixed his Trample projectile from still going after he dies
- Fayde: Added a check so her Illusions will interact properly with deleted units
- Fayde: Added a death check so if multiple Burning Shadows illusions are present on a unit when the target dies, then the excess illusions attacking that unit all die
- Fayde: Burning Shadows sight gadgets are unable to be tabbed to. Illusions are still selectable via tabbing
- Fayde: Fixed Burning Shadows so Barbed Armor properly returns the damage done to Fayde
- Gemini: Extremely minor tweak to alt avatar animation when walking
- Gemini: Made some effects not play through fog
- Gemini: Fixed teleporting to the wrong place when dying
* Fixes a bug where Gemini drops items that drop on death (ie, Bound Eye) at the killer's feet instead of the pet's feet
- Gladiator: Fixed his invisible gadgets so they can't be tabbed to
- Kraken: Fixed so he stops displacing the target with his Tsunami Charge if he gets unbound from his projectile
- Magebane: Optimized Mana Combustion
- Midas: Updated Elemental Warp's tooltip
- Tundra: Fixed units so they play their idle animation when the stun of Avalanche wears off
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Heroes of Newerth 2.5.2.1 Patch Notes
- Added a new Taunt: Fist of Sol
- Added a new Keeper of the Forest Alt Avatar: Mother Nature Keeper
- Health Bars for heroes now have Health Pips and glow when you hover over them
* Each small section is 200 Health and each large section is 1000 Health
- New options for colorblind players
* Health Pips or Colorblind options can be turned on and off in the Mod Options section
- /dnd will now ignore mentor/player spectate requests
- You can no longer player spectate or mentor in a Tournament Rules game
- Fixed player count with player spectators/mentors
- For mentors/player spectators, we no longer do:
* PSR checks
* Leaver check
* Verified check
* Private server check
- Hellflower: Can no longer tab to the invisible gadget
- Aluna: Recalibrated Déja Vu timer mechanics to be more accurate with the channel bar in the majority of cases
- Amun-Ra: Fixed Ra's Path of Destruction projectile from going more than 600 range if he gets teleported within the same frame he reaches its cast point
- Cthulhuphant: Fixed his Trample projectile from still going after he dies
- Fayde: Added a check so her Illusions will interact properly with deleted units
- Fayde: Added a death check so if multiple Burning Shadows illusions are present on a unit when the target dies, then the excess illusions attacking that unit all die
- Fayde: Burning Shadows sight gadgets are unable to be tabbed to. Illusions are still selectable via tabbing
- Fayde: Fixed Burning Shadows so Barbed Armor properly returns the damage done to Fayde
- Gemini: Extremely minor tweak to alt avatar animation when walking
- Gemini: Made some effects not play through fog
- Gemini: Fixed teleporting to the wrong place when dying
* Fixes a bug where Gemini drops items that drop on death (ie, Bound Eye) at the killer's feet instead of the pet's feet
- Gladiator: Fixed his invisible gadgets so they can't be tabbed to
- Kraken: Fixed so he stops displacing the target with his Tsunami Charge if he gets unbound from his projectile
- Magebane: Optimized Mana Combustion
- Midas: Updated Elemental Warp's tooltip
- Tundra: Fixed units so they play their idle animation when the stun of Avalanche wears off
Get the latest HoN Updates:
Facebook - HoN Updates
Twitter - HoN Updates
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