OK, ich werde jetzt die Config von:
// these two cvars must be set to 0 for PTB proper working
mp_autoteambalance 0
mp_limitteams 0
// team selection control
amx_ptb limitjoin on // set limits on team joining
amx_ptb limitafter 0 // number of rounds after which teams limiting begins
amx_ptb limitmin 0 // number of minimum players on map for team limiting
amx_ptb maxsize 9 // maximum team size per team
amx_ptb maxdiff 2 // maximum team size difference
amx_ptb autorounds 3 // number of first rounds into match, which allow autojoin only
amx_ptb wtjauto 1 // wtj tries needed to become autojoined
amx_ptb wtjkick 5 // wtj tries needed to become kicked
amx_ptb kick on // kick for wtj counts
amx_ptb savewtj on // save wtjs to wtj.log
// team balancing actions
amx_ptb switch on // switch/transfer players
amx_ptb switchafter 0 // number of rounds after which switching begins
amx_ptb switchmin 3 // number of minimum players on map for switching
amx_ptb switchfreq 2 // relative next possible switch round
amx_ptb playerfreq 3 // relative next possible switch round for player
amx_ptb forceswitch 2 // number of tries after which PTB switches alive, if neccessary
amx_ptb deadonly on // switch dead only
// messages
amx_ptb tellwtj on // tell about wtj tries
amx_ptb announce off // announce team status at beginning of round
amx_ptb sayok off // announce team status, if teams are alright
amx_ptb typesay off // use HUD messages
// team strength limits
amx_ptb maxstreak 2 // max. allowed team win streak
amx_ptb maxscore 2 // max. allowed team score difference
amx_ptb minrating 1.5 // minimum critical team rating
amx_ptb maxrating 2.0 // maximum critical team rating
amx_ptb superrating 3.0 // super critical team rating
amx_ptb maxincidents 50 // maximum kills + deaths before the score is divided by PTB_SCALEDOWN
amx_ptb scaledown 2 // divisor for kills and deaths, when PTB_MAXINCIDENTS is reached
auf:
// these two cvars must be set to 0 for PTB proper working
mp_autoteambalance 0
mp_limitteams 0
// team selection control
amx_ptb limitjoin on // set limits on team joining
amx_ptb limitafter 1 // number of rounds after which teams limiting begins
amx_ptb limitmin 1 // number of minimum players on map for team limiting
amx_ptb maxsize 9 // maximum team size per team
amx_ptb maxdiff 2 // maximum team size difference
amx_ptb autorounds 3 // number of first rounds into match, which allow autojoin only
amx_ptb wtjauto 1 // wtj tries needed to become autojoined
amx_ptb wtjkick 5 // wtj tries needed to become kicked
amx_ptb kick on // kick for wtj counts
amx_ptb savewtj on // save wtjs to wtj.log
// team balancing actions
amx_ptb switch on // switch/transfer players
amx_ptb switchafter 1 // number of rounds after which switching begins
amx_ptb switchmin 5 // number of minimum players on map for switching
amx_ptb switchfreq 2 // relative next possible switch round
amx_ptb playerfreq 4 // relative next possible switch round for player
amx_ptb forceswitch 4 // number of tries after which PTB switches alive, if neccessary
amx_ptb deadonly on // switch dead only
// messages
amx_ptb tellwtj on // tell about wtj tries
amx_ptb announce off // announce team status at beginning of round
amx_ptb sayok off // announce team status, if teams are alright
amx_ptb typesay off // use HUD messages
// team strength limits
amx_ptb maxstreak 4 // max. allowed team win streak
amx_ptb maxscore 4 // max. allowed team score difference
amx_ptb minrating 1.5 // minimum critical team rating
amx_ptb maxrating 2.0 // maximum critical team rating
amx_ptb superrating 3.0 // super critical team rating
amx_ptb maxincidents 50 // maximum kills + deaths before the score is divided by PTB_SCALEDOWN
amx_ptb scaledown 2 // divisor for kills and deaths, when PTB_MAXINCIDENTS is reached
verändern!